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AI Insights · Timothy · October 2021

Top 5 Slime Games on Android in Colombia Q3 2021

Discover the performance of the top 5 slime games on Android in Colombia during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Slime Games on Android in Colombia Q3 2021

Performance of Top 5 Slime Games on Android in Colombia in Q3 2021

In the third quarter of 2021, the top 5 slime games on Android in Colombia showcased varying performance in terms of downloads, active users, and revenue. Here’s a detailed look at each app's performance based on data from Sensor Tower.

Super Slime Simulator: DIY Art

Weekly downloads for this app fluctuated over the quarter, starting at around 6.8K at the end of June and experiencing a dip in mid-August. However, downloads saw a resurgence towards the end of September, peaking at approximately 7.8K. The app's weekly active users mirrored this trend, starting at 25.4K and hitting a low of 17.2K in mid-September before rebounding to 29.8K by the end of the quarter. Revenue was minimal but saw occasional spikes, the highest being $17 in the last week of July.

Slime Simulator Time: 3D ASMR

This app maintained a relatively stable download rate, beginning at around 3.8K weekly downloads and ending the quarter with approximately 2.2K. The weekly active users followed a similar pattern, starting at 12.7K and ending at 9.5K. Notably, this app did not generate any revenue during the quarter.

Slime ASMR Simulator DIY Slime

Downloads for this app showed significant growth, starting from just 247 at the end of June and reaching a peak of 4.6K in early September. The weekly active users also increased consistently, starting at 244 and reaching 3.2K by the end of September. Despite this growth in user engagement, the app did not report any revenue during the quarter.

Makeup Slime Game! Relaxation

This app experienced moderate download activity, starting at around 1.2K and peaking at 2.2K in early September. The weekly active users trend was relatively stable, starting at 1.8K and peaking at 2.7K in early September before settling at 1.8K by the end of the quarter. Similar to other apps in this category, it did not report any revenue.

Virtual Slime

Downloads for Virtual Slime remained low but steady, starting at 461 and ending the quarter with 398. Weekly active users showed a slight increase, starting at 1K and peaking at 1.4K in early August before stabilizing at around 1.2K by the end of September. The app did not report any revenue during this period.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021